🔧 RC Tuning Guide

What's the car doing wrong? Pick the symptom and get the fixes to try — in order, with the reason each one works. Change one thing at a time and re-test.

General tuning theory for buggies, trucks, touring & more. Your exact chassis manual always wins — this gets you pointed the right way fast.

Corner entry & mid-corner
Understeer / push — won't turn in

The front washes wide and the car won't rotate into the corner.

6 ranked fixes →
Corner entry & mid-corner
Oversteer / loose — too much steering, spins out

The rear steps out and the car is twitchy or spins when you turn.

6 ranked fixes →
Corner exit
On-power (corner-exit) oversteer — loose under throttle

The rear breaks loose when you get back on the throttle out of the corner.

6 ranked fixes →
Mid-corner (high grip)
Traction roll — tips over in high-grip corners

The car trips over its outside tires and rolls in corners when grip is high.

6 ranked fixes →
All corners
Too much body/chassis roll — lazy, floppy feel

The chassis leans a lot and feels vague and slow to respond.

4 ranked fixes →
Corner exit / acceleration
No forward bite — spins up, won't drive off the corner

On acceleration the rear just spins instead of driving the car forward.

5 ranked fixes →
Straights & entry
Darty / nervous — twitchy and hard to hold straight

The car is over-reactive and wanders; it takes constant correction on the straight.

5 ranked fixes →
Bumps & rough sections
Bouncing / packing — won't settle over bumps & rough

The shocks pack down and the car skips, bounces, or rides harsh over bumps.

5 ranked fixes →
Braking & jump landings
Nose-dive under braking / lands nose-low

The front collapses when braking, and the car lands front-first off jumps.

4 ranked fixes →
Jumps
Bad jumping attitude — nose-up or nose-down in the air

The car leaves ramps nose-high or nose-low and lands badly.

4 ranked fixes →

Want it dialed for good? Save what works as a Setup Sheet, log how it ran in your Run Log, and read deeper in the RC Wiki.