🧮 RC Calculators & Tools

Every calc a racer, basher or pilot needs — gearing & rollout, top speed, LiPo runtime, motor RPM, corner/cross weight, power & ESC sizing, thrust and wing loading. Live, mobile, free, no signup. Change a number, get the answer instantly — real formulas shown.

⚙️ Gear Ratio & RolloutHow far the car rolls forward for one full turn of the motor — the true measure of gearing.Rollout = (π × tire diameter) ÷ final drive ratio. Lets you compare gearing across different cars and tire sizes.More →

Final drive ratio and rollout (how far the car rolls per motor turn) — the number racers actually tune by.

Final drive ratio
Rollout (mm)
Primary (spur÷pinion)

FDR = (spur ÷ pinion) × internal · Rollout = π × tire ÷ FDR

Lower FDR = more top speed but hotter motor/ESC. Higher FDR = more punch & cooler. Internal ratio is printed in your chassis manual.

🏎️ Top Speed

Theoretical top speed from motor KV, battery, gearing and tire size.

Real ~mph
Real ~km/h
Theoretical mph

mph = (KV × V × tire_in) ÷ (FDR × 336) · V = cells × 3.7

"Real" applies ~85% for efficiency, voltage sag and drag. Actual speed varies with traction, weight and tire growth.

🔋 LiPoLithium-Polymer battery — the light, high-power rechargeable pack most modern RC uses.Each cell is 3.7V nominal, 4.2V full, ~3.8V storage. Handle with care: never over-discharge, over-charge, or run a puffed pack.More → Pack & Runtime

Pack voltages, energy, max safe current and runtime — plus a C-rating check.

Runtime (min)
Max current (A)
Energy (Wh)
Nominal / Full V

Max A = (mAh ÷ 1000) × C · Runtime ≈ (Ah × 0.8 ÷ draw) × 60 · Wh = Ah × V

🌀 Motor KVA brushless motor's RPM per volt with no load.A 3500Kv motor on a 2S (7.4V) pack spins ~25,900 rpm unloaded. Higher Kv = more top-end but more heat; lower Kv = more torque and cooler running.More → → RPM

No-load and loaded motor RPM from KV and pack voltage.

No-load RPM
Loaded ~RPM

RPM = KV × V · V = cells × 3.7 · loaded ≈ × 0.8

KV = RPM per volt. Loaded uses ~80% for a typical geared load.

✈️ Prop Pitch Speed (planes)

Theoretical max airspeed a prop can deliver at a given RPM.

Real ~mph
Real ~km/h
Pitch speed mph

Pitch speed mph = pitch_in × RPM ÷ 1056

Real airspeed is ~85% of pitch speed after prop slip.

⚖️ Corner & Cross Weight

Balance your chassis: front/rear and left/right split, plus cross-weight — the number that makes a car turn equally both ways.

Total (g)
Front / Rear %
Left / Right %
Cross weight %

Cross % = (FR + RL) ÷ total × 100 · aim for ~50%

Cross weight near 50% means the car handles the same left and right. Off-50% tweaks it to favour one direction (oval/carpet).

⚡ Power & ESC Sizing

Watts your setup pulls, and the ESC current rating you should run with safe headroom.

Power (W)
Min ESC cont. (A)
Pack V (nominal)

W = V × A · V = cells × 3.7 · recommended ESC ≥ peak × 1.25

P = V × I is exact; the 25% headroom is a rule of thumb so the ESC runs cool. Match connectors/wire gauge to the current too.

🚀 Thrust-to-Weight (air)

Static thrust vs all-up weight — how hard your plane or drone will pull.

Thrust : weight
What it flies like

T:W = thrust ÷ weight

~0.5 = gentle trainer · ~1 = sporty · 1.5+ = aerobatic · 2+ = unlimited vertical / 3D & racing drones.

🪽 Wing Loading (planes)

Weight spread over wing area — lower flies slower and more forgiving, higher flies faster and sinkier.

g / dm²
oz / ft²

Loading = weight ÷ wing area · oz/ft² = g/dm² × 0.3277

Trainers/park flyers ~30–50 g/dm². Warbirds & jets run much higher and need more speed to fly.

Real formulas, no signup — change a number, get the answer. Join the crew to save your rigs and get AI setup help tuned to your exact build.